Open to work

Unity Gameplay Programmer

Giorgia Tedde

Unity gameplay programmer with 7+ years in production. Shipped and maintained player-facing features on live mobile titles with 100M+ downloads. Currently leads Unity development on Chimera, an indie turn-based RPG — combat systems, tactical AI, Addressables streaming, and designer-facing editor tooling.

Giorgia Tedde

7+ years

Unity in production

100M+ downloads

Live mobile titles

Unity / C#

Core stack

About

A Unity gameplay programmer building strong systems and shipped products.

From live mobile titles with 100M+ downloads to indie PC/console RPG development — focused on stable gameplay, performant code, and tools that let teams move faster.

Production gameplay programming

Combat, movement, AI, abilities, and game feel — turning design intent into stable, performant systems on real hardware.

Live mobile & indie PC/console

From high-traffic always-on titles at Miniclip to indie RPG development with modular, data-driven architecture.

Modular, data-driven architecture

ScriptableObjects, event-driven systems, and reusable Unity modules that keep projects scalable and maintainable.

Profiling & online integration

CPU/GPU profiling for 60 fps targets on mobile, plus client–server work with Erlang/AWS in production environments.

Experience

A project timeline shaped by real Unity production work.

2026

Game Developer

Mirage Games · Solo

Released Before The Threshold on Google Play (August 21, 2026), a light-horror spot-the-difference game. Follow a girl trapped between past, present, and future, where something is wrong: uncover what does not add up, and find the courage to cross the threshold. Built end-to-end in Unity with story mode, procedural levels, and polished UI.

UnityAndroidSpot the differenceLight horrorProcedural levelsdevelopment

2025 – Present

Software Developer

Elco · Cairo Montenotte, Savona, Italy

Lead a small engineering team delivering and maintaining JavaScript-based web applications for hospital and healthcare environments. Work across the product stack in JavaScript (frontend and backend).

JavaScriptTeam leadershipHealthcare softwareWeb applications

2024 – Present

Lead Gameplay Developer

Chimera · Independent team (5 developers)

Own end-to-end Unity gameplay on a turn-based RPG for PC/console: combat, ability systems, and tactical enemy AI. Built a designer-facing level-authoring pipeline with Addressables runtime streaming, distance-based LOD, and editor tooling that removes programmer bottlenecks from combat design iteration.

UnityTurn-based combatTactical AIAddressablesScriptableObjectsEditor toolingLOD

2021 – 2025

Game Software Developer

Miniclip Italy

Shipped and maintained gameplay and UI-facing features on high-traffic live mobile titles. Delivered client–server integrations and online feature work under live constraints using an Erlang/AWS backend. Drove profiling-led improvements to frame time and stability on production Android/iOS builds, with emphasis on low/mid-tier devices.

UnityC#Live opsClient–serverErlang/AWSMobile profilinguGUI

2019 – 2021

Full Stack Developer

Mesa Consulting

Backend development in C#, frontend with AngularJS, database architecture with Liquibase, and technical documentation on Microsoft Azure systems.

C#.NETAngularJSLiquibaseAzure

2018 – 2019

Software Engineer

Movendo Technology

Backend for the Hunova rehabilitation application (Python, SQLAlchemy, Marshmallow). Frontend with Angular, HTML, and TypeScript. Interactive videogames and QML pages for the Hunova robotic device, plus shell tools for automated testing.

Hunova
Hunova
PythonAngularTypeScriptQMLJavaScriptSQLAlchemy

2018 – 2019

Game Developer (published titles)

Independent

End-to-end gameplay, UI, and optimisation for low-end Android devices. Solo and small-team ownership from concept to Google Play release.

UnityAndroid2D gamesSolo development

2018

B.Sc. Computer Engineering

University of Genoa

Graduated with a foundation in software engineering, algorithms, and systems — later applied across game development, full-stack work, and production Unity titles.

Computer EngineeringAlgorithmsSoftware systems

Open Source

Unity toolkits built for production pipelines.

Complete, documented open-source modules for level streaming, world authoring, and in-game map systems — ready to clone and use in Unity projects.

SceneAddressableToolkit preview
Akotokoyo
Featured

SceneAddressableToolkit

Unity editor + runtime toolkit for open-world pipelines. Bake scenes into data-driven ZoneConfig assets, restore them in-editor with Undo support, then stream zones at runtime with prioritized chunk loading and distance-based culling.

AddressablesScriptableObjectsOpen worldEditor toolingLODC#
View on GitHub
Map & Minimap System preview
Akotokoyo

Map & Minimap System

High-performance map and minimap system for Unity with square and rectangular map support, POI markers, zoom/pan controls, and ScriptableObject-based configuration — optimized for minimal allocations and smooth runtime updates.

MinimapUIPOI systemInput SystemPerformanceC#
View on GitHub

Blog

Unity notes, production lessons, and technical thinking.

Practical articles on gameplay systems, architecture, profiling, and lessons learned from real projects — coming soon.

Architecture11 min

Designing Deterministic Gameplay Systems in Unity

How to structure combat, abilities, and progression so gameplay stays predictable, testable, and reusable across projects.

Read article
LiveOps13 min

Addressables, Remote Content, and Live Game Updates

Using Addressables for scalable content loading, memory control, remote catalogs, and safer update workflows.

Read article
Performance12 min

Profiling Unity for Mobile Low/Mid-Tier Devices

Production notes on frame time, memory, and stability improvements for live Android/iOS builds at scale.

Read article

Services

Freelance Unity development for games and interactive products.

From prototypes to production-ready features — gameplay systems, editor tools, profiling, and clear technical planning.

01Most requested

Unity Game Development

Build a complete Unity game, prototype, MVP, or vertical slice from an idea, reference, or design document.

Best for: Indie teams, startups, publishers needing fast prototypes

Pricing: Fixed budget, hourly, or milestone-based

PrototypeMVPVertical sliceMobilePC/Console
Request this service
02

Gameplay Systems

Design and implement scalable gameplay systems — combat, AI, abilities, progression — connected to UI and data.

Best for: Teams that need new gameplay features or cleaner systems

Pricing: Hourly or fixed budget per system

CombatAIAbilitiesProgressionGame feel
Request this service
03

Unity Editor Tools & Pipelines

Custom inspectors, editor windows, and content pipelines that help designers iterate without engineering bottlenecks.

Best for: Content-heavy games and teams with designer-driven workflows

Pricing: Fixed budget or milestone pricing

Editor scriptingScriptableObjectsAddressablesTooling
Request this service
04

Performance & Project Rescue

Profiling-led fixes for frame time, memory, and stability — or stabilizing projects with bugs, SDK issues, or hard-to-maintain code.

Best for: Live titles, pre-release builds, and legacy Unity projects

Pricing: Hourly or retainer, often starting with a technical audit

ProfilingMobile optimisationRefactorSDK updates
Request this service

Contact

Let's build the next Unity product with a clear technical plan.

Share your game idea, hiring opportunity, or project challenge. I can help clarify scope, estimate the work, and turn requirements into a practical development direction.

GT

Giorgia Tedde

Unity Gameplay Programmer

Project inquiry

Frontend form only. Email delivery can be added later.