2026
Game Developer
Mirage Games · Solo
Released Before The Threshold on Google Play (August 21, 2026), a light-horror spot-the-difference game. Follow a girl trapped between past, present, and future, where something is wrong: uncover what does not add up, and find the courage to cross the threshold. Built end-to-end in Unity with story mode, procedural levels, and polished UI.
UnityAndroidSpot the differenceLight horrorProcedural levelsdevelopment
2025 – Present
Software Developer
Elco · Cairo Montenotte, Savona, Italy
Lead a small engineering team delivering and maintaining JavaScript-based web applications for hospital and healthcare environments. Work across the product stack in JavaScript (frontend and backend).
JavaScriptTeam leadershipHealthcare softwareWeb applications
2024 – Present
Lead Gameplay Developer
Chimera · Independent team (5 developers)
Own end-to-end Unity gameplay on a turn-based RPG for PC/console: combat, ability systems, and tactical enemy AI. Built a designer-facing level-authoring pipeline with Addressables runtime streaming, distance-based LOD, and editor tooling that removes programmer bottlenecks from combat design iteration.
UnityTurn-based combatTactical AIAddressablesScriptableObjectsEditor toolingLOD
2021 – 2025
Game Software Developer
Miniclip Italy
Shipped and maintained gameplay and UI-facing features on high-traffic live mobile titles. Delivered client–server integrations and online feature work under live constraints using an Erlang/AWS backend. Drove profiling-led improvements to frame time and stability on production Android/iOS builds, with emphasis on low/mid-tier devices.
UnityC#Live opsClient–serverErlang/AWSMobile profilinguGUI
2019 – 2021
Full Stack Developer
Mesa Consulting
Backend development in C#, frontend with AngularJS, database architecture with Liquibase, and technical documentation on Microsoft Azure systems.
C#.NETAngularJSLiquibaseAzure
2018 – 2019
Software Engineer
Movendo Technology
Backend for the Hunova rehabilitation application (Python, SQLAlchemy, Marshmallow). Frontend with Angular, HTML, and TypeScript. Interactive videogames and QML pages for the Hunova robotic device, plus shell tools for automated testing.

Hunova
PythonAngularTypeScriptQMLJavaScriptSQLAlchemy
2018 – 2019
Game Developer (published titles)
Independent
End-to-end gameplay, UI, and optimisation for low-end Android devices. Solo and small-team ownership from concept to Google Play release.
UnityAndroid2D gamesSolo development
2018
B.Sc. Computer Engineering
University of Genoa
Graduated with a foundation in software engineering, algorithms, and systems — later applied across game development, full-stack work, and production Unity titles.
Computer EngineeringAlgorithmsSoftware systems